Interactive Design

VIRTUAL REALITY - AUGMENTED REALITY - INTERACTION
Become an expert in Virtual and Augmented Reality to create original and impactful projects.

DESCRIPTION

The Executive Master in “Virtual Reality and Augmented Reality – How to design the future” wants to provide participants with the theoretical and practical tools to apply Virtual Reality (VR) and Augmented Reality (AR) to the interactivity and design markets, and let them know how to use these technologies in companies.

They will be given the opportunity to know and experience in a practical way the implementation of Virtual and Augmented Reality experiences: the general theory and analysis of the software on the market today, editing and post-production.

Why choose Virtual Reality and Augmented Reality?

The importance of immersive technologies for professionals and for companies. In recent times Virtual Reality (VR) and Augmented Reality (AR) are revolutionizing business models, generating a profound change.

If the first aims at active involvement, bringing the user into an abstract yet very real dimension, the second merges technology and reality by introducing virtual elements and information into the user’s environment.

Both technologies are evolving rapidly, and thanks to their application companies are entering what has been called the third era of IT, and need professionals who know how to manage these technologies.

“Today we are in a historical moment in which we can learn how to make apps without having the app store”, said Andrea Giansanti, coordinator of the executive master. So we need to be ahead of the times and acquire both technical and theoretical skills to know what has been done and what are the right practices to apply, so that we can build a series of new scenarios. At the moment, these technologies are still a bit niche because the diffusion of headsets is not yet so widespread. The path to take should lead towards the generalization of skills and the discovery of the existence of multiple software, to then be able to integrate them into the various technologies.

COURSE PROFILE

SITE

Online

STARTING DATE OF THE COURSESApril 2022

DURATION96 HOURS

The duration of the Executive Master will be 96 hours, and it will be divided into 3 modules:
Single START Module: 32 Hours
Single AR Module: 32 Hours
Single VR Module: 32 Hours
Attendance: Saturday from 09:00 to 18:00

GIFT

You will get an Oculus Quest 2 for free

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TITLE ISSUED

At the conclusion of the Executive Master, participants will be issued a Certificate of Participation in the Executive Master in Virtual Reality and Augmented Reality - How to design the future and a Certificate of Acquired Skills by the Pantheon Design & Technology Institute.

SKILLS

Through the study of 3D techniques (Real Time Graphics), with BLENDER, design and programming aimed at UNITY, distribution on Oculus, HTC Vive and Magic Leap channels, the candidate will learn how to develop working prototypes. At the end of the course, students will have acquired theoretical and practical skills, which are useful for the design and implementation of mixed reality applications and systems.

COURSE PROGRAM

PROGRAM

96 HOURS

Start

Google Basics / Co-Creating

Overview and practice of Google Suite tools

Asana
Software di Project Management

ConceptBoard

Software for creating and sharing concepts / moodboards

Figma
On-Line software per UI/UX

Machine Vision Tech Overview
Introduction to the technological bases of VR / AR / MR

Blender
Full crash course – Software 3D

Project Work

Sum-up of the acquired skills through a collaborative project

Augmented Reality (AR)

AR basics
Introduction to augmented reality

AR Case Studies
Analysis of the major User Cases

Lens Studio
Software for creating interactions between camera and the world – Face and hand recognition (with Project Work)

Spark AR
Software for the creation of filters and content for Facebook / Instagram for Advertising purposes (with Project Work)

Unity 3D
Software – Engine – for the creation and distribution of augmented reality content (with Project Work)

Virtual Reality (VR)

Introduzione VR
Introduction to virtual reality

Case Studies
Vision and analysis of major case studies

Google Cardboard – Tour Creator
Creating a Virtual Reality Tour via Google Tours (with Project Work)

Google Cardboard – Unity
Creating a virtual reality experience through Unity 3D

Unity XR Framework
Exploration of the XR tools available with Unity 3D

Project Work
Sum-up of the acquired skills through a collaborative project

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